v0.1.15 Hotfix Released!

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Greetings Pioneers!

Thank you for your feedback regarding the last release, especially lisaghost3 who sent us a save file of her HUGE and awesome base and helped us identify potential pitfalls in the spawning of AI waves at night.

Previously we had a condition that meant AI could not spawn inside an Eden Kit shield. However if there were no locations available that were not inside a shield, the AI would fail to spawn. We have now removed this check and also reduced the percentage of a wave that needs to be killed before a new wave spawns along with some other tweaks.

LisaGhost3

We hope that these tweaks fix issues that could have been happening with larger bases blocking possible spawn locations and with AI getting stuck, preventing waves from spawning. It at least fixes it with Lisa’s 🙂

LisaGhost1

See the full changelist below:

v1.8ChangesBalances

  • Changed how spawn points are created.
  • Reduced the threshold of AI you need to kill before more can spawn.
  • Fixed an issue with flying creatures spawning.
  • Tweaked the mix of AI so you should get ground and flying

Note: You may notice an increase in the numbers of AI to attack at night. Please share your balancing feedback with us!

See you in the fray

-Team Flix