Tag Archives: demo

Kickstarter Update #1: Core Gameplay Explained

All footage and audio is taken from the Pre Alpha Combat Tech Demo and is subject to change.

In this update your Personal Droid explains the core gameplay loop you can expect in Eden Star.

The Demo is a training simulation and offers a small glimpse of the gameplay of Eden Star; mine the surrounding rocks, convert minerals, build defences and defend your Eden Kit from aggressive flying enemy IKAs.

The scope of Eden Star’s gameplay greatly exceeds that of the Demo to include open world exploration, a variety of indigenous life forms, multiple mineral types, character progression, equipment upgrades and an expanded list of buildable objects. Automated defences will allow you to venture further from your Eden Kit and explore the hostile world of Pharus 7 whilst additional Eden Kits can be called down from Eden Star to expand your territory.

A massive thanks to all the backers so far! Stay tuned for regular updates including an FAQ section where we have collated questions from multiple sources. Please spread the word, tell your friends, and get involved in the community!

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Free-running in Eden Star

We’ve got another video for you!

This week, John and Matt give you a quick peek at the Free-running mechanic in Eden Star, enabling you to traverse the world in a smooth, flowing, athletic way thanks to our procedural mantling and wall-jumping system.

Sorry about the poor-quality video capture. Trust me, i looks much nicer in-game. Also even though John is playing here with an Xbox 360 controller, it plays just as well on mouse and keyboard.

There’s also a bit more wanton destruction thrown in there for you, including some updated MATA-Tool PFX. We’re in the process of overhauling everything, making sure we deliver the best possible experience for you at the Eurogamer Expo this September!

Combat gameplay video – You ain’t seen nothing yet!

Hellooooo!

I’m very pleased to reveal to you this combat gameplay video, which we’ve had knocking around for a couple of months but haven’t revealed to the public until now. I must say that even in the last week, practically every element of gameplay has been improved greatly thanks to our programmers working solidly on it. It’s all coming together brilliantly and we can’t wait to show you more!

Please note that the HUD is placeholder (we’ve got some shiny new stuff in now), the Apex destruction is working smoother, the effects are 80% more badass, the AI is actually taking us by surprise now, and new mechanics are being prototyped. Let’s say this week was very… constructive.

Music by the most awesome; Gareth Coker