Tag Archives: assets

Weapon Crafting : Rifle

Welcome Traveller…

… to another Eden Star update! Today we are delving into the weapons blueprints again, more specifically the Rifle blueprint, currently known as “The super awesome alien blaster ray” internally. As with the pistol, all slug weaponry is a design choice implemented for those who just want a good old fashioned way of slinging lead down range, but they are also a specific reminder that Teslinium is a finite resource, used for only a few specific tasks due to its rarity. Teslinium shards are crafted into Spire grade Mata-Tools (Remote Manipulation Devices) and earned by the highest class of Pioneers of the migration fleet. Pioneers are augmented humans, often mutated in order to wield Spire grade technology, in the form of a Mata-Tool, used to manipulate matter and harness energy into Kinetic forces. This provides them with the power to craft and change the world around them. Teslinium is in short supply as it is used to primarily power interstellar travel and when used for such feats, is no longer a perpetual energy source, but a finite and valuable resource that appears to have no specific origin, only found scattered throughout the universe.

Therefore, think of MATA-Tool Teslinium technology as new and in its infancy. Slug weaponry still exists, is cheap and is here to stay, but so does augmented tech… Such as Teslinium reaper clips; a Faazah Corp, blueprint and also Kinetic seeker rounds by Aeon Systems… All of these are Lore based additions that the team want to add as development progresses…

eden star aeon rifle

As with our other physical weapon Blueprints, the grand vision for Rifles is a level of customisation delivered by crafting different component Blueprint parts. Please note: in the first early access release of the game, the modular weapon crafting feature WILL NOT YET BE AVAILABLE but you will definitely be able to craft the rifle as a single/whole item. Customisation and modularity comes later!

Throughout the design process we went through many iterations for the modular rifle blueprint system aesthetic. Each component’s size, colour and shape would need to feel unique yet act like a modular part to fit with components from a different blueprint. Each part would also need to be balanced, considering mechanics such as rate of fire, reticle design, spread, zoom or sight enhancement and the amount and type of damage it can do. The first version of the compiled Rifle that you see in the video, and available to craft in the early access release as a single item, is the compiled Aeon Systems Stock (inc. Grip), Top Rail, Firing System (Energy/Ammo Source) and Barrel.

eden star aeon rifle

Although there is still some balancing tweaks to do, this weapon really has come a long way and we are really happy with the (almost) finished result. For the rifles we wanted to put a futuristic spin on what is essentially a traditional weapon, which meant taking a look a lot of different weapons, much in the same way as our pistol. Everything from SMGs to LMGs, from video games to books were used in our research. From recoil to bullet spread and range, we wanted the weapon to feels as good as it looks. This setup has a three round burst fire with a 1.5x Zoom and 30 rounds in the clip. It fires almost as quickly as you can pull the trigger allowing you to lay waste to all that stand in your way with a well placed shot!

This is still a work in progress so remember to stay tuned for further details in future posts, and until then, happy hunting!

Dev Update – The Dark Night

Greetings Traveller,

Today we thought we would give you a sneaky wee glimpse at the world of Pharus 7. Until now you may have seen snapshots, this video however shows the hostile planet at its most benign. Our verdant paradise provides ample opportunity for players to harness the organic environment, gathering minerals in order to bolster your defences in preparation of the belligerent dusk. At sunset the tranquil day gives way to the terror stricken darkness, the indigenous and injurious creatures of Pharus, drawn to the powerful energy of your Eden Kit will attempt to swarm your defences, laying siege to your base and ridding the planet of your alien threat.

eden star day night cycle

For later releases of the game we are working on making the air itself corrosive on the planets surface. During the day sunlight will alleviate the deadly effects of the atmosphere, meaning resource rich caves becoming a tempting but potentially fatal foray into darkness. The deep shade of the forests will be an intimidating prospect, forcing players to improvise, blasting and shooting out the canopy to feel the reassuring warmth a distant unearthly sun and providing respite from the toxic atmosphere.

In Eden Star surviving the night requires a conglomeration of ingenuity, preparedness and skill. Hunkering down and waiting for the dawn is simply not an option here, on Pharus 7 the night is most deadly before the dawn. Each day on Pharus is a reward, not a given.

More updates to follow!

Dev Update – October

Hello again and Happy Halloween from the Flix Studio!

The team here have been very busy packing the game with awesome things! Here is a quick update on what we have been hard at work on this past month:

  • Huge landscape and environment development
  • Equipment, Construction and Eden Kit menus
  • Making Splintermites tougher and creepier
  • Further weapon development
  • Material shard spawn logic and balancing
  • Visual and efficiency Improvements to trees, rocks and destruction
  • Improvements to build module snapping
  • Foundation and support system for built structures
  • Implementing audio

We will be ramping up the update frequency in the next few weeks as we get more of the core features we want in place and move on to bug squishing. Next week we will be revealing the Pistol with a brand new video!

In the mean time here is some in-game eye candy:

eden star forest

In-Game screenshot of one of the forest areas under development in UE4

Over and out, Pioneers!