World Browser Work-around

This post is for our fellow UE4 developers, based on an issue that we encountered recently with UE4’s World Browser. If this post, and posts like these can help spare you headaches and turmoil, then that would be very gratifying for us!

If you are using the world browser to construct your world you may have noticed that cooking a build for a standalone game is causing the build to fail.
To overcome this issue until the next UE4 update first locate the DefaultEngine ini file and scroll down to the bottom of the page.

DefaultEngine-Location-1024x615

In the ServerDefaultMap and GlobalDeaultGameMode section change your map names to a standard default map e.g. =/Game/Maps/Example_Map

ExampleMap-1024x573

Now open the DefaultEditor file and add the location of your world browser map folder. This is to ensure the map and its packages associated with it are cooked.

DefaultEditor-1024x549

Proceed to the engine and cook the build as normal. Once the cook has completed return to the DefaultEngine file and change the map name back to the folder containing your world browser maps.

 

DefaultEngine-Change-Map-Name-1024x573

We hope you find this UE4 world browser work-around information useful and as ever if you have any questions please do not hesitate to contact us by email, or posting on the forum (links below).

Thanks for reading, and we’ll be back later with more!

Dev Update – Reactive Foliage

Hello once again!

Some of you may have seen a little teaser we posted on Twitter last week, but for those who missed it, here it is.

eden star day night engine timelapse

This beautiful little picnic location was made to show off some of the foliage our 3d artists have been creating recently, and also shows part of an accelerated day & night cycle.

However, this is not just eye-candy! Our foliage has function! Imagine that you’re out in the jungle at night, and out of the corner of your eye you see a disturbance in the bushes… That telltale sign gives you the valuable moments you need to fight or flee whatever lurks in the vegetation. If you choose to flee, your movement may be slowed by the thick undergrowth, allowing your pursuer to catch up and do all manner of terrible things to you.

To explain more about how we’re going about making these reactive foliage assets, check out the video below, made by our Art Director, Matt Clark.

 

 

For your enjoyment, here are a few more pictures!

eden star base lod templates

 

Some more of our terrestrial-style foliage. The white box in the middle is the height of the player.

eden star models grass ground plants

 

Some of the smaller plants and grass.

eden star planet

 

A beautiful shot through a jungle area, looking out over the landscape of Pharus 7.
Oh, and one more thing.

When you have a holiday home on Pharus 7, you simply have to keep out the riff-raff in the neighbourhood.

eden star good to have land

 

For context, these shields currently define the boundaries of the playable area, and will be pushed outwards as more content is added.  In the game lore, the shields hold out the toxic native atmosphere of the planet, allowing terraforming to take hold inside its perimeter.

Thanks for reading!

Yes. . .”Research” – TitanFall

titanfall andy

We all remember the days of heading over to a friends house, PC or console (and often in my case a TV too) in tow, LAN cables and spare controllers in a carrier bag, loose batteries rattling about in the bottom, pizza money and a copy of the latest first-person shooter or beat-em-up. Pretty much everything you could possibly need for an epic weekend of pure gaming with sessions often exceeding 15 hours at a time, little sleep and a lot of friendly ribbing. For me, the best thing about gaming was playing with friends, putting my skills to the test against other people (which sadly I was often on the losing end of) was all well and good, but there’s nothing quite like gaming with friends, either against them or as part of a team.

It was these early gaming sessions that got many of us interested in the games industry. After all, most of us ended up here because we love games. The sad truth is that 15 hour gaming marathons are a thing of the past. As most people in the games sector will agree, there just isn’t the time to sit and play on games for hours at a time anymore. So, sadly, my Xbox sits unused and unloved in the corner along with a stack of games I’d have once played until the early hours of every morning slowly gathering dust…until recently.

I was generously gifted a copy of TitanFall from my friend John, who also happens to be the CEO of Flix. I was both elated and saddened by this, as with him being my boss and an old friend whose house me and many others would head to when we were having another gaming weekend, he knew neither of us had the time (or, sadly at our age, the energy) to stay up all night gaming anymore.

After playing through the tutorial and eventually the mission section of the game, I tentatively dropped John a text message simply reading “TitanFall?” I felt almost nervous while waiting for his response. It was almost like I was 14 again and asking a girl out for the first time “what if he says no….” I thought. (Ok not quite that nervous, but there was an air of apprehension) I can’t remember his exact response but it was something about him not having time right now, but he’d try and get on a little later. I slipped my headset off, placed my black wireless controller on the desk and hit the eject button, that subtle ping seemed to echo as to almost mock me. This had become a usual response from a lot of my friends as well as the response I had often given them over the years, as we all got older and inevitably became burdened with more and more responsibility we simply didn’t have the time.

Milton

To my surprise, a little later that evening my phone lit up and buzzed across my desk. The message read “TF? -J” My response was just as short and just as to the point “YEAH”

The session that night didn’t last anywhere near as long as they had done in the past, we weren’t crowded into one living room with 6 other friends, 4 40 inch TVs, surrounded by a mountain of pizza boxes and smelling like teenage boys tended to smell, but we did manage to recapture some of the joy and excitement that we had lost over the years. TitanFall is a wonderful game, but its far from the greatest I’ve ever played. It does however have the feel of a game that may have been made with the memories of friends crowded in living rooms, playing side by side, screaming and laughing in unison fueling the creatures passion and drive.

titanfall john

Getting together online with John will never be as frequent as it once was, but we do try and play together for an hour or so at least a few nights a week. Then, like school kids, we huddle in the office the morning after, talking about the epic battles that had taken place the night before. It’s these newly rediscovered gaming sessions that have given me a new sense of urgency when it comes to making Eden Star the best game it can be.

I like the idea of friends sending out a text and meeting up online to play Eden Star, and to have the kind of fun I had with my friends. Maybe, like me, these experiences will encourage young gamers to get involved in the Games Industry. This is all the motivation I need.

Stay classy, Planet Earth.

– Andy Simkin – Lead Tester & Community Manager

(*all use of images and/or logos related to ‘TitanFall’ / ‘Office Space’ are sole property of their respective owners – Respawn Entertainment and Twentieth Century Fox Film Corporation)

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Eden Star is a product of the GamesLab West Midlands programme, developed by Creative England and supported by the Regional Growth Fund.

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