May Development Update

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Greetings fellow Pioneers!

Over the past couple of weeks the Flix Team have been busy working on some exciting new features, squashing bugs and preparing our next update release.

Two new features we have been working on are a set of brand new turrets, which is the main focus of today’s development update.

The first is an Advanced Missile Turret that fires homing projectiles which fly towards targets and are capable of causing damage to clusters of enemies.

The second is an Energy Turret – https://trello.com/c/x1213Dtt which when activated produces a bolt of energy that stuns its targets, paralysing them for a few seconds leaving just enough time for either your other turrets or yourself to finish them off!.

As always our aim is to ensure we release features that are cohesive and enjoyable to play. Therefore please bear in mind that all of these features are work in progress for future updates and are subject to change

In addition to our two new turrets, here’s a list of features we’re currently working on for future updates:

  • New AI spawning system allowing for greater control of patrols sent to players base at night
  • New Melee combat system
  • Refactored and improved Build System
  • Alien Biome
  • Vogel – Land-based fauna
  • Flying fauna
  • Mission and Objectives Design
  • New Utilities Design

And much more…

For an up-to-date view on the latest features being worked on please visit our Trello board – https://trello.com/b/dmyocCtO/eden-star-public-board

-Team Flix