Greetings Pioneers!
Another minor update, but a nice shiny one none the less whilst we work towards the bigger things. If there are any small tweaks, we’re on it like a moth to flame!
If you’re unfamiliar with how you can get access to these experimental updates of our later builds, please follow our previous post here – https://steamcommunity.com/games/EdenStar/announcements/detail/2695856977249967340
Additions
Updated inventory icons for:
- AdvancedWiringKit
- BasicWiringKit
- Dynamo – NEW
- Electromagnet
- Graphene
- Matter Converter – NEW
- MemoryAlloy
- Mesh
- NanoTubes
- PlasmaFire
- Polyaniline – NEW
- ReinforcedGlass
- SiliconeRubber
Changes
- Smoothed out multiple areas of sharp terrain geometry near cliff edges
Bug fixes
- Fixed an issue where random bumps of terrain would appear at the camp behind the Tower
- Fixed up some roads that would float above the terrain
- Fixed an issue where unwanted rock textures would appear on sandy areas
- Fixed an issue where bullet hit decals would look the same on every material
- Fixed an issue where you could see through parts of the cliff next to the Dam
- Fixed an issue where the terrain was raised, leaving a hole behind that lead to under the map
See you in the fray
– Team Flix