Hi everyone!
We’ve got a double post tonight! First, this weekly Eden Star update post, and in a few hours, a BIG ONE about our UI and HUD. So stay tuned!
Here’s some of what the team has been doing:
Development team:
- Continuing work on some awesome multiplayer LAN tests
- Testing Network and executable builds
Designers:
- Further passes over the large-scale map, and populating it with more interesting features
- Prototyping new LOD (Level of detail) systems for organic assets
- White-boxing terrain features
Artists:
- Producing amazing, inspirational concept pieces for environment types and features
- Recreating our old MATA-Tool particle effects, but 200% more awesome
- Making the first visual pass, in-engine, of our Construction UI (we will touch on this in our next update!)
Animators:
- Refining movement anims, getting them to replicate across network
- Further passes on wall-run and freerunning animations for 3rd-person