Hi everyone!
We hope you enjoyed Friday’s post, and it’s given you a thirst for more! We’re enjoying seeing things take shape, and getting a much clearer picture of what’s coming!
Here’s some of what the team has been doing in this week’s Eden Star update:
Development team:
- Continuing work on the construction mechanic
- Working on cross-network replication of movement
Designers
- Continuing populating the world with the new assets
- Populating the world with more breakable objects
Artists
- Working on blockout meshes for trees and collision of those meshes
- Creating low poly foliage
- More work on weapons! Some incredible work coming out from our concept artists
- More UI work. Deeper design and logic
Animators
- Further passes on first and third-person movement including strafing and crouch-walking (ie. crab-walk. Woopwoopwoopwoop!)
Please bear in mind that everything we list in these updates is in still in development and may be subject to change!