Eden Star Update #7

Hi everyone!

We hope you enjoyed Friday’s post, and it’s given you a thirst for more! We’re enjoying seeing things take shape, and getting a much clearer picture of what’s coming!

Here’s some of what the team has been doing in this week’s Eden Star update:

 

Development team:

  • Continuing work on the construction mechanic
  • Working on cross-network replication of movement

 

Designers

  • Continuing populating the world with the new assets
  • Populating the world with more breakable objects

Artists

  • Working on blockout meshes for trees and collision of those meshes
  • Creating low poly foliage
  • More work on weapons! Some incredible work coming out from our concept artists
  • More UI work. Deeper design and logic

Animators

  • Further passes on first and third-person movement including strafing and crouch-walking (ie. crab-walk. Woopwoopwoopwoop!)

 

Please bear in mind that everything we list in these updates is in still in development and  may be subject to change!