Hello again!
On Friday we broadcast our first Twitch stream, in which we played the UE3 Pre-Alpha Demo and chatted about Eden Star, where we’re going, what’s coming up, and a lot of bumbling geeky things! You can still see it here, and can subscribe to be notified when we do our next stream!
This week we have been mostly…
Development team:
- Continuing planning the behaviour system for ground-based AI and starting to implement it
- Working on the new construction system
- Finished off first pass of the new mantle system
- Organising in-world UI in a more clean, efficient way
Designers
- Reworking gameplay design
- Testing assets and processes
Artists
- Designing the construction UI and refining the existing HUD
- Weapon and interaction design, closing in on what we are aiming to implement for the first iteration. Importing silencers and parts in from North Korea to give the fans a truly authentic arms experience… (FBI Disclaimer: we are not, this was a joke)
- Trees! Treeeeeees!
- Implementing first pass assets and materials into a large new map
- Painting details into the map including terrain types
Animators
- Implementing more 3rd and 1st-person animations including mantling and smashing