Eden Star Update #4

Hello again!

We missed out last week’s progress update, so here’s a recap of the last two weeks.

There’s been a lot of work on our super-secret mind-blowing thing, but we still can’t reveal it properly, so for now I will refer to it as “The THING”.

Thing

Not this Thing

We should also note that we are attempting to optimise the Eden Star website and make it far more compatible with mobile devices.

Development team:

  • More experimentation and research into crafting a custom UI infrastructure
  • Mapping Unreal 4 Networking
  • Implementing push/pull combat/interaction mechanics
  • Implementing mantling and refining root-motion of the player character
  • In-world UI fancy-pants reticle, all the better for targeting the THING. Now in HD!

Designers:

  • Extensive work has been going into making sure our gameplay features are thought out thoroughly and that new features can be added without causing problems or delays
  • Designing a canyon level to showcase our THING. Trying to give the player many options as to how to take on the challenge
  • Making our THING move
  • Making sure our THING can smash stuff

Artists:

  • Working on the finalising the look of the THING mainly with our resident artist Joe and Art Director Matt
  • Spending down time on revising the MATA-Tool to be modular, complimenting new gameplay elements and designs
  • Creating concepts for the THING and then rapidly prototyping
  • More work on the custom in-world UI, which is working and looking really nice now

Animators:

  • Creating amazing animations for the THING. The THING now moves in a manner befitting such a grand and noble THING