Hello again!
We missed out last week’s progress update, so here’s a recap of the last two weeks.
There’s been a lot of work on our super-secret mind-blowing thing, but we still can’t reveal it properly, so for now I will refer to it as “The THING”.
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Not this Thing
We should also note that we are attempting to optimise the Eden Star website and make it far more compatible with mobile devices.
Development team:
- More experimentation and research into crafting a custom UI infrastructure
- Mapping Unreal 4 Networking
- Implementing push/pull combat/interaction mechanics
- Implementing mantling and refining root-motion of the player character
- In-world UI fancy-pants reticle, all the better for targeting the THING. Now in HD!
Designers:
- Extensive work has been going into making sure our gameplay features are thought out thoroughly and that new features can be added without causing problems or delays
- Designing a canyon level to showcase our THING. Trying to give the player many options as to how to take on the challenge
- Making our THING move
- Making sure our THING can smash stuff
Artists:
- Working on the finalising the look of the THING mainly with our resident artist Joe and Art Director Matt
- Spending down time on revising the MATA-Tool to be modular, complimenting new gameplay elements and designs
- Creating concepts for the THING and then rapidly prototyping
- More work on the custom in-world UI, which is working and looking really nice now
Animators:
- Creating amazing animations for the THING. The THING now moves in a manner befitting such a grand and noble THING