Eden Star Update #2

Hello all!

 

Once again, please vote for Eden Star on Indie DB’s game of the year awards!

indiedb 2013 indie of the year

Indie of the Year Awards

A quick reminder to everyone, and news to those of you who may be new to Eden Star: the Alpha is now available for pre-order via our site!

 

We are now pretty much done with the Pre-alpha demo and going full-steam ahead on the UE4 Alpha! Here’s what we’ve been upto last week:

 

Development team:

 

  • Experimenting with calling C++ functions from Blueprints
  • Implementing mantling prototype and working on persistent destruction
  • Working on making everything in the world robust and persistent across systems in multiplayer

 

Designers

  • Finished last remaining tweak in the Tech Demo (mostly UI related)
  • Testing the viability of procedurally generated content

 

Artists

  • Working on a modular generator device
  • Implementing the first-stages of new construction system
  • Working on some fancy e-book stuff
  • Improving the in-world layout of our vegetation to fit better with gameplay
  • Designing and prototyping various UI elements

 

Animators

  • Making prototype animations for the SplinterMite enemy
  • Working on something ultra-top-secret that’s very exciting and we want to tell you, but can’t… Sorry.