So what are we actually up to? We’ve been hard at work developing a preview trailer for the game itself, to showcase how we want the the final game to feel. In parallel we’ve been coding away equally as hard at the gameplay, which we will be featuring more later in the summer.
To cast more light on the games atmosphere and lore we will be doing several features on an upcoming trailer. This weeks development snippet has been put together by myself, Matt, the art director here at Flix.
This is by far one of the larger game assets I’ve been developing, I’m going to briefly present the Eden Star herself! which I’ve been working on for the past month, detailing, and getting the large scale feel right. The ship design came about from many different movie and game influences, and is quite monstrous in terms of real world size.
The images shown are taken from mesh development to a glimpse of her near to final appearance in Engine.
So a bit of information about the ship…
The Eden Star is a Frontier Class Migration Vessel (FCMV) sent out to Pharus 07. Her mission – to support and deploy teams of colonists and miners that you are spearheading, mainly for acquisition of rare and exotic resources which ultimately is one of the games focal mechanics. She is about 1 km in length and supports a crew compliment of 2,500. She is also the first vessel to of been sent out this far, kitted out for deep space colonisation and advanced deploy-able hardware for Terra forming.
I’ll leave it short and sweet as I’ve been told I can’t spoil too much…
Next week we’ll be previewing some more aspects of the games visuals, with some very beautiful concept pieces from one of our resident ninja artists – Gavin Li.
Thanks for reading, and I hope you’re as excited as I am about this year!