Welcome back!
Tonight we’ve got something special to share with you. Many of you that have played the Pre-alpha Combat Tech Demo have commented that you feel it’s missing something… Something that allows you to turn your back on your Eden Kit for a few seconds without fear that it will be destroyed. Something like… turrets.
Well… here you go!
As always, bear in mind that there are still some bugs, and the video shown has debug lines enabled. The version we distribute to you will be a whole lot nicer.
Thanks for reading, and remember to check back here regularly for more updates!
Kickstarter Update #8: Minerals & Tunneling
Click here for the full update on Kickstarter
For our last update of the week, here’s a short video about minerals and destructible environment.
Making use of the resources around you is critical to your survival on Pharus 7. Supply drops from the Eden Star are rare, so Pioneers are expected to manufacture their own equipment and base structures once they reach the surface.
To do this, the Pioneer must explore their immediate environment and seek out useful minerals. The MATA-Tool makes for a powerful mining tool as well as a formidable weapon, and makes short work of breaking down minerals, which the Pioneer can then absorb and store in their MATA-Tool.
Nvidia’s new Apex technology opens up new possibilities, giving us the ability to simulate the destruction in even more detailed and realistic ways while increasing the efficiency of the process in-game.
As you can see in the video, there is only one type of mineral present in the Tech Demo, but in the actual game we plan to have multiple minerals with different properties and uses. Refined minerals may have different strengths, mass, and varied appearance. Certain objects that you can build will require specific minerals, which might mean you have to venture far beyond the relative safety of your base and clear areas of hostiles before you can extract these precious minerals.
If you’d rather upgrade your equipment than use minerals to build, your Eden Kit can Beam them to the Eden Star and give you credits in return.
Your MATA-Tool is capable of a variety of offensive and defensive abilities, but the most powerful of them use your mineral reserves directly, giving you added incentive to keep yourself stocked up!
Please leave your comments here, and on our forum. Also check out Eden Star on Facebook, Twitter, Indiedb and Steam Greenlight and remember to spread the word!
Thanks again! We’ll be back next week with more reveals!
Kickstarter Update #4: Core Combat Explained
For the whole update on Kickstarter, go here!
Hello again!
Tonight we’re focusing on violence.
Eden Star gives you the power to destroy things in all manner of creative and brutal ways, using Eden Star’s signature weapon, the remote manipulation device, also known as the ‘MATA-tool’.
Various makes and types of MATA-Tool exist in the Eden Star Universe, created by different Corporations, and come standard issue for all elite Citadel Nations Pioneers. Because each MATA-Tool contains a minute shard of Teslinium to amplify its power, this makes each Pioneer an incredibly important and deadly asset, and economics demands they be deployed either individually or in small fire teams.
The MATA-Tool enables a single Pioneer to maintain combat superiority in battle with many foes. By using basic abilities such as the concussive blast and grab/throw for crowd control, multiple enemies can be kept at bay whilst priority targets take focus for serious damage.
As a Pioneer reigns down consecutive attacks on an enemy the MATA-Tool is able to learn key weaknesses of the target, absorbing power and enabling the Pioneer to leverage Teslinium fuelled abilities such as the powerful sustained blast and crush.
The MATA-Tool is designed to be modular and be easily adapted to add or change many functions, including projectiles such as explosive and implosive upgrades, personal shields, underslung railguns, and more.
In the Pre-Alpha Combat Demo, we are especially proud of the smash mechanic (although currently in its basic form). With the final smash mechanic delivered as an option for core combat, we aim to give the player a sensation of power and gesture controlled movement that works well in combination with destructible environments and deformable enemies.
Thanks for reading, and stay in touch for more updates!