Category Archives: Progress

January Development Update – Hello 2017!

Greetings Pioneers!

We’ve been back in the office this week after a brief Christmas break and have been getting stuck into making improvements based on the great new feedback from you all. Our priorities for the next release will be centred around improving the user experience in both the multiplayer ‘Host’ and ‘Join’ menus and general UI, options menus and icons in the game.

After reviewing your feedback on the server hosting, we hope to make it more intuitive and easier to navigate, especially in the areas of loading servers from specific saves, saving settings and doing all we can to streamline the process.

We also hope to add more feedback in the server window too, showing when it has successfully launched, loaded, what time of day it is, numbers of players and AI etc. to help you monitor the status of your server as it’s running.

Our menu system is going to be undergoing a proper final pass, with lovely new icons, sounds and all.

Along side this we want to make it easier find servers, so we plan to add sorting, filtering and searching functionality as well as the ability to join by entering an IP address directly.

Design Previews are works in progress.

We’ve also been profiling server performance and trying to catch and fix some of the hangs and desync issues as well as a rare crash. We’ll be opening up a few test debug servers intermittently over the coming days so if you would like to jump on when you can and do your worst it will help us with finding the possible issues so that we can more easily fix them.

Another bug we’ve been looking into is the unofficially named ‘Jesus bug’ where players and AI can sometimes walk on water. It’s really not supposed to happen but we think we have found the cause and replaced the volume that might have been responsible.

Huge thank you to all you awesome people very much for all the excellent feedback and suggestions, keep them coming! We’ll have a full development break down from the team next week.

In the mean time you can access our Trello boards here to see the cool new features that are just around the corner.

-Team Flix

v0.2.6 Christmas Hotfix!

Greetings Pioneers, Happy Christmas!

This is the last hotfix for 2016, we’ve fixed up the last bits to make sure that Save files should save and load appropriately… We’ve had a number of bugs that you have raised over the past few days and wanted to show our commitment to you by pushing through and get these sorted as much as possible before the year is out.

Thank you for sticking with us and for your feedback, please keep sharing and telling others about it – we’ll be giving away a number of Steam keys to those of you in the community who retweet and help the community by sharing about Eden Star over the coming week to say thank you 🙂

The core fixes are (plus a few hidden extras such as candy canes for your consumable pleasure!);

  • Bases being duplicated – this was fixed but could still happen in the last update, so again… please try a new game and we sincerely hope that this will be the last time you need to update before being able to get stuck in over Xmas!
  • Laser Posts could also cause a crash when saving or loading – we have now also fixed this and so now should be more stable.

Thanks again and can’t wait to play with you guys over the holidays, the team will be jumping in on the London servers and the Flix Test Server over the coming week, so come join us for a few games when we’re in!

Happy Holidays and a very Merry Christmas to you all from the Team at Flix!

v0.2.5 Christmas Hotfix Released!

Greetings Pioneers!

This festive update should address some of the immediate issues that have been raised this last week. We hope you’re dominating and not just surviving in the new world! There’s much more exciting additions to come soon in the new year.

We cannot thank you all enough for participating in the creation of Eden Star to date.

PLEASE NOTE: ALL public servers will be reset for v0.2.5 update. PLEASE also restart any previous server saves if the server has saved and then loaded.

  • Added icons for cargo container and canister decorators.
  • Health, Sustenance, and Water levels are now partially depleted at the start of the game single player game instead of oxygen levels.
  • Single Player Introduction sequence now includes multiple damaged armour components.
  • Hosting a Server now saves your Profile Settings when launching a server.
  • Improved HUD feedback for suit readout info.

  • Fixed Server Crash on Loading a Save – this was a memory leak on loading a saved game where Colony Bases are duplicated on top of one another – PLEASE NOTE – we strongly advise starting a fresh server if you saved and loaded prior to this update.
  • Removed some duplicate decorator assets from the build list.
  • Fixed decorators not destroying properly.
  • Fixed client crash when using AOE healing on Laser Post Defences.
  • Fixed a server crash with Laser Posts.
  • Fixed an issue with armour items being able to be repaired at no cost in single player.

Have a fantastic end to 2016 Everyone! Big thanks from the team for all your patience, input and support.

We wish you a merry Christmas and a bug free new year… Apart from those nasty creatures on Pharus of course, those bugs aren’t going to be leaving their home just because you arrived there to exterminate them, you savages.

see you all in the fray.

– Team Flix